{$CLEO .cs}

:RR_Menus
03A4: name_thread 'RR'     
:START_MENU
:RR_Menu_01
//wait  0
//if
//0256:   player $PLAYER_CHAR defined
//jf @RR_Menu_01
//if 
//
//0AB0:   key_pressed 81//--- key = Backspace  
//0AB0:   key_pressed 17//--- key = Backspace 
//jf @RR_Menu_01
0997: set_total_respect_points_to 4222
0998: add_respect 9999

                
 wait 200
:BACK_MENU
0ADF: add_dynamic_GXT_entry "RRname" text "~y~Mission Pack" 
0ADF: add_dynamic_GXT_entry "RRinfo" text "Pick one." 
0ADF: add_dynamic_GXT_entry "RR01" text "Gang Business" 
0ADF: add_dynamic_GXT_entry "RR02" text "Return of Steelport" 
0ADF: add_dynamic_GXT_entry "RR03" text "Safeword Old" 
0ADF: add_dynamic_GXT_entry "RR04" text "Player 2 quotes rival gangs ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR05" text "Player 2 quotes girlfriends with standards" 
0ADF: add_dynamic_GXT_entry "RR06" text "Player 2 quotes gangs" 
0ADF: add_dynamic_GXT_entry "RR07" text "Player 2 quotes others" 
0ADF: add_dynamic_GXT_entry "RR08" text "Player 1 quotes rival gangs ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR09" text "Player 1 quotes girlfriends ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR10" text "Player 1 quotes rival gangs ~y~B ~r~actions" 
0ADF: add_dynamic_GXT_entry "RR11" text "Player 1 quotes others" 
0ADF: add_dynamic_GXT_entry "RR12" text "Player 1 quotes Los Santos gangs" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'RRinfo' 
08D4: 1@ = create_panel_with_title 'dummy' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'RRname' data 'RR01' 'RR02' 'RR03' 'RR04' 'RR05' 'RR06' 'RR07' 'RR08' 'RR09' 'RR10' 'RR11' 'RR12'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:RR_Menu_1
wait  0

if
0256:   player $PLAYER_CHAR defined
jf @RR_Menu_21

if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @RR_Menu_2
jump @RR_Menu_21//--jump to menue exit

:RR_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @RR_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if
0039:   2@ ==  0  // integer values
jf @RR_Menu_3     

//0A94: start_custom_mission "vc\gang_business"


jump @RR_Menu_21

//gosub @page1
:RR_Menu_3

if
0039:   2@ ==  1  // integer values
jf @RR_Menu_4
0A94: start_custom_mission "vc\row"
jump @RR_Menu_21

:RR_Menu_4
if
0039:   2@ ==  2  // integer values
jf @RR_Menu_5                     
0A94: start_custom_mission "vc\row2"
//0A94: start_custom_mission "vc\vantest"
//0A92: create_custom_thread "tests\ai_attack_p1.cs"  
jump @RR_Menu_21

:RR_Menu_5
if                                            //
0039:   2@ ==  3  // integer values
jf @RR_Menu_6
0A92: create_custom_thread "tests\p2_rival_gangs.cs"         
jump @RR_Menu_21
 //ai_attack_anyone.cs"    
:RR_Menu_6
if
0039:   2@ ==  4  // integer values
jf @RR_Menu_7
0A92: create_custom_thread "tests\girlfriend_voice.cs"
jump @RR_Menu_21

:RR_Menu_7
if
0039:   2@ ==  5  // integer values
jf @RR_Menu_8
0A92: create_custom_thread "tests\gang_voice.cs"
jump @RR_Menu_21

:RR_Menu_8
if
0039:   2@ ==  6  // integer values
jf @RR_Menu_9
                                                    
0A92: create_custom_thread "tests\other_voice.cs"
jump @RR_Menu_21

:RR_Menu_9
if
0039:   2@ ==  7  // integer values
jf @RR_Menu_10
0A92: create_custom_thread "tests\ped_voice_CJ_gangs.cs"  
jump @RR_Menu_21

:RR_Menu_10
if
0039:   2@ ==  8  // integer values
jf @RR_Menu_11
0A92: create_custom_thread "tests\ped_voice_CJ_girlfriends.cs"  
jump @RR_Menu_21

:RR_Menu_11
if
0039:   2@ ==  9  // integer values
jf @RR_Menu_12
0A92: create_custom_thread "tests\ped_voice_CJ_gangs2.cs"   //0A92: create_custom_thread "tests\ped_voice_CJ.cs"
jump @RR_Menu_21

:RR_Menu_12
if
0039:   2@ ==  10  // integer values
jf @RR_Menu_13
0A92: create_custom_thread "tests\ped_voice_CJ_2.cs"
jump @RR_Menu_21
                //          tests\ped_voice_CJ_Gang
:RR_Menu_13
if
0039:   2@ ==  11  // integer values
jf @RR_Menu_1         //release
0A92: create_custom_thread "tests\ped_voice_CJ_3_gangs.cs"
//08DA: remove_panel 1@
//03E6: remove_text_box
jump @RR_Menu_21



:RR_Menu_21

01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 1@
03E6: remove_text_box
end_thread
jump @RR_Menu_01
